QUBE became my second step exploring the design behind game development. Before breaking the game down into separate components from a programmer's perspective, I explored the mechanic.
My team purchased a Rubik’s cube and began marking it with a dry erase marker. Much like how some studios make paper prototypes, we made our own cube prototype. I learned that such a puzzle can be quite challenging and cause the player to use spatial problem-solving.
The current state of QUBE uses simple static blocks that do not move. However I plan to implement special blocks such as teleportation blocks.